AI Insights · Timothy · July 2021
Top 5 Boxing Games Performance in Ecuador, Q2 2021
Explore the performance of the top 5 boxing games in Ecuador during the second quarter of 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 boxing games in Ecuador exhibited varying trends in downloads, revenue, and active users. Here's a detailed analysis of their performance based on data from Sensor Tower.
Boxing Star: Real Boxing Fight from THUMBAGE saw fluctuations in its weekly revenue, peaking at approximately $231 in the last week of May. Downloads showed a significant increase towards the end of the quarter, reaching 353 in the final week of June. Active users experienced a rebound, rising from 727 in the last week of May to 1.2K by the end of June.
EA SPORTS™ UFC® by Electronic Arts displayed a relatively stable performance. Weekly revenue peaked at $61 in early May, while downloads hovered around the 1K mark throughout the quarter. Active users remained steady, with slight fluctuations, ending the quarter at 2.1K.
Slap Kings from Lion Studios experienced a decline in weekly revenue, dropping to almost zero by mid-June. Downloads varied, peaking at 2.9K at the start of the quarter and ending at 2.2K. Active users followed a similar trend, starting at 9.4K and landing at 6.8K by the end of June.
WWE Mayhem from Reliance Games saw its revenue spike to $47 in mid-April but mostly stayed below $10 for the rest of the quarter. Downloads peaked at 747 in mid-April and gradually declined to 221 by the end of June. Active users mirrored this trend, starting at 1.2K and ending at 900.
Real Boxing: KO Fight Club by Vivid Games S.A. maintained a low but steady revenue stream, peaking at $21 at the end of March. Downloads saw a peak of 365 in mid-April but decreased to 183 by the end of June. Active users showed a downward trend, from 801 at the start of the quarter to 698 by the end.
For more detailed insights and data, visit Sensor Tower.